Open Cities - Knights of the Nine Compatibility Patch
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This patch file peforms the following:

* Repositions the quest reference data to the Tamriel worldspace.
* Merges AI package information so both mods will process Ulfgar Fog-Eye properly.

Requirements
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* Knights of the Nine official DLC from Bethesda.
* Open Cities Classic, Open Cities Reborn, Open Better Cities, or the city of Anvil from one of those packagea.

Load Order
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Knights.esp
[Other patches for KOTN here, including UOMP and SM Plugin Refurbished]
OCC-KOTN-Patch.esp

Installation
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Place the esp file in your Data folder with your other plugins.

Activate it in the proper load order.
Enjoy!

Upgrading
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If upgrading from any version before 2.0 you should deactivate the old patch, load your game and make a clean save, and only THEN should you place this new patch file into your Data directory to activate it. Not doing this *MAY* still work, but it may also break something.

Version History
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1.0 - Initial release that only worked on OC Anvil.

1.1 - Updated to work with OC Anvil or OCC, as well as eliminated the necessity to have the Knights UOMP loaded after OCC.

1.2 - Removed the script based editing and replaced it with static markers. Edited AI packs to use the new markers.

2.0 - Patch has been made truly independent of any Open Cities file.
      Thus it will load with Open Cities Anvil, Open Cities Full, Open Better Cities Anvil, or Open Better Cities Full.

2.0.1 - Removed some unnecessary edits on guards and one of the town beggars.

2.1 - Removed NPC edits to Ulfgar.

3.0 - Added support for Open Cities Reborn.
      Fixed the Prophet's script so he'll actually give his speech in the proper locations.